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Cross-platform base for C++ UI apps
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APipe.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 15.11.2020.
14//
15
16#pragma once
17
18
19#include "IInputStream.h"
20#include "IOutputStream.h"
21
32class API_AUI_CORE APipe: public IInputStream, public IOutputStream {
33private:
34 char mCircularBuffer[0x10000];
35 uint16_t mReaderPos = 0;
36 uint16_t mWriterPos = 0;
37
38 AMutex mMutex;
39 AConditionVariable mConditionVariable;
40
41 bool mClosed = false;
42
43public:
44 APipe();
45 virtual ~APipe();
46
47 size_t read(char* dst, size_t size) override;
48 void write(const char* src, size_t size) override;
49
50 size_t available();
51
52 void close();
53
54};
55
56
Represents a condition variable.
Definition AConditionVariable.h:24
Represents an input stream.
Definition IInputStream.h:26
virtual size_t read(char *dst, size_t size)=0
Reads up to size bytes from stream. Blocking (waiting for new data) is allowed.
Definition IOutputStream.h:18
virtual void write(const char *src, size_t size)=0
Writes exact size bytes to stream. Blocking (waiting for write all data) is allowed.
Basic syscall-based synchronization primitive.
Definition AMutex.h:33