AUI Framework  develop
Cross-platform base for C++ UI apps
Loading...
Searching...
No Matches
AFormMultipart.h
    1#pragma once
    2
    3
    4#include <AUI/Common/AString.h>
    5#include <AUI/Common/AMap.h>
    6#include <AUI/Common/AByteBuffer.h>
    7#include <AUI/IO/IInputStream.h>
    8
   10    std::variant<_<IInputStream>, AString, AByteBuffer> value;
   11    AOptional<AString> filename;
   12    AOptional<AString> mimeType;
   13};
   14
   18class AFormMultipart: public AMap<AString, AFormMultipartEntry> {
   19public:
   20    using AMap<AString, AFormMultipartEntry>::AMap;
   21
   22    _<IInputStream> makeInputStream() const;
   23
   24    [[nodiscard]]
   25    const AString& boundary() const noexcept {
   26        return mBoundary;
   27    }
   28
   29
   30private:
   31    mutable AString mBoundary;
   32
   33};
std::vector-like growing array for byte storage.
Definition AByteBuffer.h:31
Web multipart/form-data representation.
Definition AFormMultipart.h:18
A std::map with AUI extensions.
Definition AMap.h:218
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition AOptional.h:33
Represents a Unicode character string.
Definition AString.h:38
An std::weak_ptr with AUI extensions.
Definition SharedPtrTypes.h:179
Definition AFormMultipart.h:9