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Cross-platform base for C++ UI apps
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AEventLoop.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14
   15#include "IEventLoop.h"
   16#include "AMutex.h"
   17#include "AConditionVariable.h"
   18
   23class API_AUI_CORE AEventLoop: public IEventLoop {
   24public:
   25    ~AEventLoop() override;
   26
   27    void notifyProcessMessages() override;
   28
   34    void loop() override;
   35
   36    void stop() {
   37        mRunning = false;
   38        notifyProcessMessages();
   39    }
   40
   41    /*
   42     * @brief One loop iteration.
   43     * @details
   44     * Useful to define custom loops.
   45     *
   46     * If no tasks for current thread available, blocks the thread execution.
   47     */
   48    void iteration();
   49
   50private:
   51    AMutex mMutex;
   52    AConditionVariable mCV;
   53    bool mNotified = false;
   54    bool mRunning = false;
   55};
Represents a condition variable.
Definition AConditionVariable.h:24
Default event loop implementation.
Definition AEventLoop.h:23
void loop() override
Default loop.
void notifyProcessMessages() override
Notifies this IEventLoop that its thread got a new message to process.
virtual void notifyProcessMessages()=0
Notifies this IEventLoop that its thread got a new message to process.
Basic syscall-based synchronization primitive.
Definition AMutex.h:33